Head of Gaming for Apple quits

01 December 2010

PYB James

Apple has lost its Head of Gaming who quit the iPhone Gaming division on 3rd December. Graeme Devine’s role over the past few years was to look at technologies and ensure software worked well with hardware, as well as reviewing new hardware and approving devices.

In short he was there to ensure gaming on the iOS was of excellent standards. Responsible for Apple’s huge growth in iOS gaming, he was also Apple’s first and only internal representative.

With over 30 years in the game creation industry, formerly working for id Software, he also had a hand in developing Quake 3 for the Mac. He first began developing in the late 1970s, working on the TRS-80, and got his first job at 16 with Atari, to help bring Pole Position to home computers.  Amongst many other great achievements over the years, he has also worked as Lead Designer for Halo Wars.

Due to such success with the iPhone, iPad and iPod touch gaming, many may find this move strange, however when speaking out about Apple he states that his departure was very amicable describing his colleagues as “the smartest and most talented group of people I have ever worked with”.

Reasons behind this resignation are that Devine now wants to go back to the business of designing games. He has been inspired by the creation of games for the iOS and will continue to create games that focus on titles for the iPad and iPhone, where he feels there is a great deal of opportunity.

"When I first got an iPad I was sold on it being the ultimate piece of science fiction technology for gaming. I think it is the most interesting new technology product I've worked on in years and I really wanted to make games for it."